Map © MapTiler / OSM

The beating heart of the Silk Road. A chain of oasis cities strung along the rim of the Taklamakan desert — each one an island of life in an ocean of sand and salt flat, connected by trade routes carved by centuries of merchants, pilgrims, and armies.

The Basin is neither eastern nor western. It has always belonged to everyone who passed through it, and therefore to no one. Imperial powers claimed it; none held it long. What endures is the trade itself: the caravans, the inns, the brokers who speak five languages and trust none of them fully.

Character

The Basin cities are cosmopolitan in the way only necessity can create. Ancestry matters less than what you carry and who owes you. Political allegiance shifts with the trade winds. The dominant powers are the merchant councils and the Dwarven Tarim Authority, whose engineering keeps the qanats flowing.

Key Tensions

  • Dwarven infrastructure maintenance versus increasing human council autonomy
  • Expansion of the Peoples of the Nine Roads network
  • Lich Cadre interests in the deeper ruins beneath several oasis foundations

Locations

Route Node
Aksu
A waypoint on the northern route. An oasis providing critical supplies for westbound merchants.
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Route Node
The Anvil-Sunder Switchbacks
A punishing alternate high route of tight switchbacks and exposed ridgelines.
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Route Node
Black-Timber Post
Fortified overnight station with stables and a small shrine; a safe stop when the weather turns.
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Sacred Site
The Buried Lens
A half-excavated relic site where glassy strata and strange echoes suggest buried ancient works.
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Route Node
The Caravan-Crypt
A sealed cache-chamber used by merchants in hard times; its entrance is easy to miss without a guide.
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Route Node
Charklik
A waypoint on the southern route between desert sections.
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Route Node
Cherchen
A waypoint on the southern route between eastern and western Taklamakan sections.
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Point of Interest
Dun-Kharan
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Route Node
Endere
An isolated waypoint on the southern route through harsh desert.
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Landmark
Isyk-Zhel
Warm Winds of the Mountain Realm
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City
Khotan
The jade capital of the Silk Road. A mountain kingdom that converted from Buddhism to Islam, but jade remains its lifeblood.
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Sacred Site
Kucha
A major Buddhist center with magnificent Kizil Caves nearby. A place of pilgrimage and monastic study.
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Route Node
Maralbashi
A waypoint at the base of mountain passes. Guides here help merchants navigate the treacherous western mountain crossing.
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Route Node
Miran Temple District
Ruined temple compounds and broken statuary beyond Miran's waypoint; haunted by wind and sand.
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Route Node
Miran
A waypoint on the southern desert route. An ancient settlement with ruins of Buddhist temples.
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Route Node
Niya Outer Fields
Collapsed irrigation lines and wind-buried walls on the approach to Niya; easy to miss in a sandstorm.
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Route Node
Niya
Ancient oasis ruins on the southern route. Archaeological treasures hidden in the sands await discovery.
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Oasis
Salt-Reed Oasis
A reliable water stop at the edge of a brutal stretch; reeds and salt flats mark it from afar.
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Route Node
The Stone Ledger Gate
A controlled high pass where weights, measures, and cargo manifests are certified before crossing.
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Route Node
Turfan Depression
An oasis in a depression, protected from harsh desert winds. Known for cultivation of grapes and wine production.
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Route Node
Yarkand
A major waypoint where the southern and northern routes converge. A hub of trade and communication.
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World Map · Tarim-Shaiel · Daggerheart Campaign · 2026